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Studi Deskriptif Mengenai Impulse Buying pada Gamers Game Online Dragon Nest Kota Bandung

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dc.contributor
dc.contributor
dc.creator Gumeular, Alfien Theo
dc.creator Eryani, Ria Dewi
dc.date 2016-08-11
dc.date.accessioned 2019-09-10T02:39:27Z
dc.date.available 2019-09-10T02:39:27Z
dc.identifier http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/4395
dc.identifier.uri http://hdl.handle.net/123456789/21847
dc.description Abstract. Playing Games Online is one way to spend leisure time and to unwind. However, in reality there are some students who do play online games activities to spend money in large quantities to be able to buy equipment for playing online games and stuff that is in online games or often referred to as virtual goods. The goods purchasing activities leads to Impulse Buying behavior. The purpose of this study is Obtain data on impulse buying at gamers online game Dragon Nest in the cafe Digi Games Bandung. Impulse Buying an irrational purchases and purchases associated with rapid and unplanned, followed by emotional impulse (Verplanken, 2001). The method used in this study was a descriptive study. Samples used as many as 32 people. Impulse Buying data collection using a measuring instrument developed by Verplanken and Herabadi (2001) which were modified in tune with the sample. Test the validity of Impulse Buying shows all items valid. Measuring tool also shows the high level of reliability r = 0.894. Based on the comparison of the cognitive elements with elements of emotion on gamers online game dragon nest in the cafe Digi Games Bandung found that as many as 23 people have cognitive elements in the low category and the element of emotion in the high category that can say that in the purchase of an item, they are still dominated by as well as his feelings .. There are 9 people or about 28% of gamers online game dragon nest in the cafe Digi games Bandung has a cognitive element in the high category and emotional elements in the low category, meaning that in buying an item in both the online shop or game online gamers online game dragon nest in the cafe Digi Bandung games are already on rational considerations, buying a product at a price within the limits of capabilities and purchase items by considering the utility value of an object.Abstrak. Bermain Games Online adalah salah satu cara untuk mengisi waktu luang dan untuk melepas penat. Namun, pada kenyataannya ada beberapa mahasiswa yang melakukan kegiatan bermain online games hingga mengeluarkan uang dengan jumlah yang besar untuk dapat membeli peralatan untuk bermain game online dan barang yang ada di dalam online games atau sering dinamakan sebagai virtual goods. Kegiatan pembelian barang tersebut mengarah pada perilaku Impulse Buying. Berdasarkan latar belakang yang telah diuraikan, maka perumusan masalah dalam penelitian ini sebagai berikut: “Bagaimana gambaran mengenai impulse buying pada gamers game online Dragon Nest di warnet Digi Games kota Bandung?”. Selanjutnya, tujuan dari penelitian ini adalah memperoleh data mengenai impulse buying pada gamers game online Dragon Nest di warnet Digi Games kota Bandung.
dc.description Bermain Games Online adalah salah satu cara untuk mengisi waktu luang dan untuk melepas penat. Namun, pada kenyataannya ada beberapa mahasiswa yang melakukan kegiatan bermain online games hingga mengeluarkan uang dengan jumlah yang besar untuk dapat membeli peralatan untuk bermain game online dan barang yang ada di dalam online games atau sering dinamakan sebagai virtual goods. Kegiatan pembelian barang tersebut mengarah pada perilaku Impulse Buying. Berdasarkan latar belakang yang telah diuraikan, maka perumusan masalah dalam penelitian ini sebagai berikut: “Bagaimana gambaran mengenai impulse buying pada gamers game online Dragon Nest di warnet Digi Games kota Bandung?”. Selanjutnya, tujuan dari penelitian ini adalah memperoleh data mengenai impulse buying pada gamers game online Dragon Nest di warnet Digi Games kota Bandung.
dc.format application/pdf
dc.language ind
dc.publisher Universitas Islam Bandung
dc.relation http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/4395/pdf
dc.rights Copyright (c) 2016 Prosiding Psikologi
dc.source Prosiding Psikologi; Vol 2, No 2, Prosiding Psikologi (Agustus, 2016); 911-915
dc.source Prosiding Psikologi; Vol 2, No 2, Prosiding Psikologi (Agustus, 2016); 911-915
dc.source 2460-6448
dc.subject Proceedings of Psychology
dc.subject Impulse Buying, Online Games, Digi Games.
dc.subject Psikologi
dc.subject Impulse Buying, Game Online, Digi Games.
dc.title Studi Deskriptif Mengenai Impulse Buying pada Gamers Game Online Dragon Nest Kota Bandung
dc.title Studi Deskriptif Mengenai Impulse Buying pada Gamers Game Online Dragon Nest Kota Bandung
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/publishedVersion
dc.type Peer-reviewed Article
dc.type qualitative
dc.type kualitatif


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