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Pengaruh Motif Gaming terhadap Perilaku Kecanduan Game Online pada Komunitas E-Sports Bandung

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dc.contributor Fakultas Psikologi
dc.creator Setiadie, Ilham Rizqullah
dc.creator Diantina, Fanni Putri
dc.date 2020-08-13
dc.date.accessioned 2021-03-15T03:36:51Z
dc.date.available 2021-03-15T03:36:51Z
dc.identifier http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/22382
dc.identifier 10.29313/.v6i2.22382
dc.identifier.uri http://hdl.handle.net/123456789/28462
dc.description Abstract. The negative impact of online game addiction is a decrease in the quality of health as well as work and academic performance, social isolation and disturbed sleep quality. On the other hand, there are positive impacts such as increasing the ability to play games in strategy or tactics, meeting financial needs, and adding new relationships. Every human behavior is influenced by a motive factor within. Likewise, the behavior of playing online games, someone who is addicted to online games is thought to be influenced by a motive to continue playing online games or a gaming motive. The purpose of this study was to see how closely the influence of the aspects of the gaming motive on the addictive behavior of playing online games among pro gamers in the E-Sports community in Bandung. The method used is the quantitative method of causality involving 164 research respondents as many as 164 pro gamers of the E-Sports community in Bandung. Data collection used the MOGQ from Demetrovics and GASA from Lemmens. Data analysis using multiple linear regression test. The result is that gaming motives that have a significant effect on increasing addictive behavior to online games are social motives (n = 0.343), coping (n = 0.381), competition (n = 0.368), skill development (n = 0.691). While the motives that have a significant effect but reduce addictive behavior to online games are escape (n = (-0,343)), fantasy (n = (-0,351)), recreation (n = (-0,556)). The highest gaming motive is male pro gamers (mean = 80.49), and pro gamers aged 20-24 years (mean = 79.98). In line with these data, the level of addiction to online games pro gamers male sex is higher (mean = 51.80) than women (mean = 48.66).Keywords: Gaming Motive, Online Game Addiction Behavior, Pro GamersAbstrak. Dampak negatif kecanduan game online adalah penurunan kualitas kesehatan juga performa kerja dan akademik, isolasi sosial maupun terganggunya kualitas tidur. Disisi berbeda, terdapat dampak positif seperti meningkatnya kemampuan bermain game dalam menyusun strategi atau taktik, terpenuhinya kebutuhan finansial, serta menambah relasi baru. Setiap perilaku manusia dipengaruhi oleh faktor motif dalam diri. Begitupun perilaku bermain game online, seseorang yang kecanduan game online diduga dipengaruhi oleh adanya motif untuk terus bermain game online atau motif gaming. Tujuan penelitian ini untuk melihat seberapa erat pengaruh aspek motif gaming terhadap perilaku kecanduan bermain game online pada pro gamers di komunitas e-sports Bandung. Metoda yang digunakan adalah metoda kuantitatif kausalitas dengan melibatkan responden penelitian sejumlah 164 pro gamers komunitas e-sports Bandung. Pengumpulan data menggunakan alat ukur MOGQ dari Demetrovics, dan GASA dari Lemmens. Analisis data menggunakan uji regresi linear berganda. Hasilnya motif gaming yang memberikan pengaruh signifikan terhadap peningkatan perilaku kecanduan game online adalah motif social (n = 0,343), coping (n = 0,381), competition (n = 0,368), skill development (n = 0,691). Sedangkan motif yang memberikan pengaruh siginfikan namun menurunkan perilaku kecanduan game online adalah motif escape (n = (-0,343)), fantasy (n = (-0,351)), recreation (n = (-0,556)). Motif gaming paling tinggi dimiliki oleh pro gamers berjenis kelamin laki-laki (mean = 80,49), serta pro gamers berusia 20-24 tahun (mean = 79,98). Sejalan dengan data tersebut, tingkat kecanduan game online pro gamers berjenis kelamin laki-laki lebih tinggi (mean = 51,80) dibandingkan perempuan (mean = 48,66).Kata Kunci: Motif Gaming, Perilaku Kecanduan Game Online, Pro Gamers.
dc.format application/pdf
dc.language eng
dc.publisher Universitas Islam Bandung
dc.relation http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/22382/pdf
dc.rights Copyright (c) 2020 Prosiding Psikologi
dc.source Prosiding Psikologi; Vol 6, No 2, Prosiding Psikologi (Agustus, 2020); 224-229
dc.source Prosiding Psikologi; Vol 6, No 2, Prosiding Psikologi (Agustus, 2020); 224-229
dc.source 2460-6448
dc.source 10.29313/.v6i2
dc.subject Psikologi
dc.subject Motif Gaming, Perilaku Kecanduan Game Online, Pro Gamers.
dc.title Pengaruh Motif Gaming terhadap Perilaku Kecanduan Game Online pada Komunitas E-Sports Bandung
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/publishedVersion
dc.type Peer-reviewed Article
dc.type Kuantitatif


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