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Pengaruh Motif Gaming terhadap Perilaku Adiksi Game Online pada Remaja Kota Bandung

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dc.contributor Fakultas Psikologi
dc.creator Novtrianti, Nadhira
dc.creator Diantina, Fanni Putri
dc.date 2020-08-13
dc.date.accessioned 2021-03-15T03:37:10Z
dc.date.available 2021-03-15T03:37:10Z
dc.identifier http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/22462
dc.identifier 10.29313/.v6i2.22462
dc.identifier.uri http://hdl.handle.net/123456789/28518
dc.description Abstract. Many adolescent gamers develop into addictive players and caused a lot of problems, because they are vulnerable to fall on addiction (Young & De Abreu, 2011). The appearance of playing online games is based on a motive called motive gaming. Knowing the motive can identify common symptoms of online game addiction behavior (Katalin, 2016). The purpose was to see the influence of motive gaming on online game addiction behavior among adolescent. The method used is a quantitative of causality involving 131 adolescents aged 15-18 years in Bandung who experience online game addiction selected through purposive sampling technique. The measuring instruments used are the Online Game Addiction Scale for Adolescence and the Motive Of Online Gaming Questionnaire. Data analysis used is multiple linear regression. The results showed that motive gaming significant influence on online game addiction behavior among adolescent in Bandung. Motive gaming categories that have significant effect reinforces online game addiction behavior are social, escape, competition, coping and fantasy.Keywords: Motive Gaming, Online Game Addiction, Adolescent Gamers.Abstrak. Banyak bermunculan pemain game online yang mengalami adiksi dan menimbulkan berbagai masalah. Salah satunya usia remaja yang rentan mengalami adiksi game online (Young & De Abreu, 2011). Munculnya perilaku bermain game online didasari oleh motif yang disebut motif gaming. Mengetahui motif dapat menjadi identifikasi gejala umum perilaku adiksi game online (Katalin, 2016). Tujuan penelitian ini untuk mengetahui pengaruh motif gaming terhadap perilaku adiksi game online pada remaja. Metode yang digunakan adalah kuantitatif kausalitas terhadap 131 remaja usia 15-18 tahun di Kota Bandung yang mengalami adiksi game online yang dipilih melalui teknik purposive sampling. Alat ukur yang digunakan adalah Game Online Addiction Scale for Adolescence dan Motive for Online Gaming Questionnaire. Analisis menggunakan regresi linier berganda. Hasil menunjukkan bahwa motif gaming memiliki pengaruh signifikan terhadap perilaku adiksi game online pada remaja Kota Bandung. Kategori motif gaming yang berpengaruh memperkuat perilaku adiksi game online yaitu motif social, escape, competition, coping dan fantasy.Kata Kunci: Motif Gaming, Adiksi Game Online, Gamers Remaja.
dc.format application/pdf
dc.language eng
dc.publisher Universitas Islam Bandung
dc.relation http://karyailmiah.unisba.ac.id/index.php/psikologi/article/view/22462/pdf
dc.rights Copyright (c) 2020 Prosiding Psikologi
dc.source Prosiding Psikologi; Vol 6, No 2, Prosiding Psikologi (Agustus, 2020); 392-398
dc.source Prosiding Psikologi; Vol 6, No 2, Prosiding Psikologi (Agustus, 2020); 392-398
dc.source 2460-6448
dc.source 10.29313/.v6i2
dc.subject Psikologi
dc.subject Motif Gaming, Adiksi Game Online, Gamers Remaja.
dc.title Pengaruh Motif Gaming terhadap Perilaku Adiksi Game Online pada Remaja Kota Bandung
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/publishedVersion
dc.type Peer-reviewed Article
dc.type Kuantitatif


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